Tine 2.0: concepts and ideas

In this section you will find an introduction to the concepts and ideas of Tine 2.0. This is not a manual - it is more than a manual. I try to explain the main concepts behind Tine 2.0. This should allow you to explore Tine 2.0 by yourself and find ways how you personally can work efficiently with Tine 2.0.

Tine has been developed with a strong focus on usability. Usability experts and interaction designer have been integrated into the development from day 1 on. We regularly conduct usability tests to improve the product even further. Nevertheless usable does not equal simple or easy to learn. Both attributes are important aspects of a usable product - and of course we try to make Tine as simple and easy to learn as possible. But these attributes are not the foremost criteria for optimizing the user-experience of Tine.

When setting the scope for Tine we have decided that interactions and dialogues of Tine should always be

1. enjoyable - Tine is designed to be fun to use. So everyone should like to use Tine.
2. efficient - Working with Tine must always be efficient. Tine should never come into your way.

In opposite you can say Tine does not maximize the power for a first-time-user. We do not try to oversimplify the rather complex process of a groupware: different, cross-depending applications, a very detailed rights-management and and and…

I have chosen not to publish these articles as blog posts, as I will try to always keep them up-to-date, as concepts will be refined, focussed, strngthend,…. Nevertheless: Feel free to comment, discuss and suggest ideas how to improve Tine 2.0 even further! All content can also been found in the Tine 2.0 Wiki.