Posts Tagged ‘introduction’

Tine 2.0 Wiki

Friday, April 3rd, 2009 by Björn Balazs

After Conny asked me to, I moved the introduction of Tine 2.0 Concepts into the Tine 2.0 Wiki today. When I did this I was shocked to see how old most information in the Users-section was. So additionally to adding the introduction I ended up updating some more pages in the wiki. But as time is always a little short there is still some work to do. So if you feel competent, please add some features to the description of the Tine 2.0 applications.

Introduction to Tine 2.0

Wednesday, March 25th, 2009 by Björn Balazs

Today I have started an introduction on the main concepts of Tine 2.0. I hope this will be helpful to new and experienced Tine-users.

I have chosen not to post this introduction as blog-post, since I will try to keep them up-to-date. So you will have to take a look at the static articles in our blog.

So far there is:

I am very happy about comments since I will try to keep working and improving the articles.

Tine-Tutorial #1: How to work efficently with Tine 2.0 - Introduction

Friday, February 6th, 2009 by Björn Balazs

I have decided to provide some hints how to efficiently work with Tine. And I will do this as a series of blog posts within the next time, accompanying the upcoming spring 2009 release of Tine. Let us start with

Question #1: If Tine 2.0 is so usable, why is there a need for a tutorial?

Tine has been developed with a strong focus on usability. Usability experts and interaction designer have been integrated into the development from day 1 on. We regularly conduct usability tests to improve the product even further. Nevertheless usable does not equal simple or easy to learn. Both attributes are important aspects of a usable product - and of course we try to make Tine as simple and easy to learn as possible. But these attributes are not the foremost criteria for optimizing the user-experience of Tine.

When setting the scope for Tine we have decided that interactions and dialogues of Tine should always be

  1. enjoyable - Tine is designed to be fun to use. So everyone should like to use Tine.
  2. efficient - Working with Tine must always be efficient. Tine should never come into your way.

In opposite you can say Tine does not maximize the power for a first-time-user. We do not try to oversimplify the rather complex process of a groupware: different, cross-depending applications, a very detailed rights-management,…

So there is a need for some tips how to work efficiently with Tine. These will follow in later posts and hopefully help you to enjoy business collaboration with Tine even more!